Rust

Rust is a systems programming language focused on safety, speed, and concurrency.

Rust uses an ownership system to prevent memory errors at compile time.

Cargo is Rust’s official package manager and build tool.

Memory safety, zero-cost abstractions, and fearless concurrency.

Crates are packages, and modules organize code inside crates.

Using Result for recoverable errors and panic! for unrecoverable ones.

Rust is installed using rustup.

Rust releases a new stable version every six weeks.

Feature Description Impact
Move Ownership transfer Old invalid
Copy Bitwise copy Both valid
Drop Cleanup Memory freed

Feature Copy Clone
Method Implicit Explicit
Memory Stack Heap
Speed Fast Slower

Scenario Result
Ref < Owner Safe
Ref > Owner Error

Type Meaning
'a Named lifetime
'static Entire program

Rule Description
Rule 1 Each ref gets lifetime
Rule 2 Input lifetime ? output
Rule 3 &self used

Context Meaning
Reference Lives entire program
Trait Bound No non-static refs
Global Permanent memory

Type Thread Safe
Cell No
RefCell No
Mutex Yes
RwLock Yes

Strategy Benefit
Clone Simpler lifetimes
Short scope Less conflict
Owned types No lifetimes

Feature String &str
Ownership Owned Borrowed
Memory Heap Any
Mutable Yes No

Variant Use
Unit Simple state
Tuple Grouped data
Struct Readable fields

The match Operator and Exhaustiveness

In Rust, the match operator is a powerful control flow construct that allows you to compare a value against a series of patterns. The compiler enforces exhaustiveness, meaning every possible value of the type being matched must be covered by at least one "arm."


Core Mechanics of Match
  • Pattern Matching: Each arm consists of a pattern and the code to run if the value fits that pattern.
  • Exhaustivity Check: If you are matching an enum, the compiler checks every variant. If you miss one, the code will not compile.
  • Binding: match can deconstruct types (like enums or structs) to bind internal data to variables for use in the arm's logic.
Pattern Type Syntax Purpose
Literal 1 => ... Matches a specific constant value.
Named Variable Some(value) => ... Matches and binds the inner value to a variable.
Multiple Patterns 1 | 2 => ... Matches any of the provided patterns.
Ranges 1..=5 => ... Matches any value within the inclusive range.
Placeholder ( _ ) _ => ... The "catch-all" pattern that matches anything not previously handled.

Example: Exhaustive Enum Match

Why Exhaustiveness Matters

Exhaustive matching prevents a common class of bugs where a developer adds a new variant to an enum but forgets to update the logic throughout the codebase. In Rust, the compiler will immediately point out every match statement that needs attention, ensuring the software remains robust as it evolves.

Would you like to explore "Match Guards" (the if condition within a match arm) in more detail?

Traits in Rust

A Trait is a collection of methods defined for an unknown type: Self. They define shared behavior that types can implement. When a type implements a trait, it promises to provide the functionality described by that trait's method signatures.


Comparison: Traits vs. Interfaces

While they serve a similar purpose—polymorphism and defining contracts—there are fundamental differences in how they are applied and structured.

Feature Rust Traits Java/C# Interfaces
Implementation Can be implemented for any type anywhere (External). Must be declared at the time the class is defined (Internal).
Default Methods Supports default implementations. Supports default implementations (in newer versions).
State Cannot contain fields/state. Cannot contain fields/state.
Blanket Impls Can implement a trait for all types that satisfy another trait. Not supported.
Coherence Orphan rules prevent conflicting implementations. Interface collisions are handled via explicit implementation/namespacing.

Key Characteristics
  • Ad-hoc Polymorphism: You can implement a trait for a type you didn't create. For example, you can implement your own Summary trait for the standard library's Vec type.
  • Trait Bounds: You can restrict generic functions so they only accept types that implement a specific trait (e.g., fn calculate<T: Math>(item: T)).
  • Derivability: Many common traits (like Debug, Clone, or Default) can be automatically implemented by the compiler using the #[derive(...)] attribute.

Example Syntax

Trait Bounds in Generics

Trait Bounds are a way to restrict generic type parameters to only those types that implement specific behaviors (traits). Without trait bounds, a generic type T is treated as a completely unknown type, and the compiler will not allow you to perform any operations on it (like addition or printing).


How They Work

When you define a generic function or struct, you specify a "bound" that tells the compiler: "This function works with any type T, as long as T has implemented these specific methods."

Syntax Type Example Use Case
Inline Bound fn func<T: Display>(item: T) Best for simple, single-trait constraints.
Where Clause fn func<T>(item: T) where T: Display + Clone Best for multiple parameters or complex bounds to keep signatures readable.
Multiple Bounds T: Display + PartialOrd When a type must satisfy several traits at once.

The "Why" Behind Trait Bounds
  1. Monomorphization: Rust generates specific machine code for each concrete type used with the generic function. Trait bounds ensure that this generated code is valid.
  2. Early Error Detection: The compiler checks that the trait requirements are met at the call site, rather than than inside the function body, leading to clearer error messages.
  3. Functionality Access: They "unlock" methods. For example, a bound of T: Add allows you to use the + operator on variables of type T.

Example: Restricting a Generic Function
Blanket Implementations

Trait bounds also allow "Blanket Impls," where you can implement a trait for any type that already satisfies another trait. For example, the standard library implements ToString for any type that implements Display.

Static vs. Dynamic Dispatch

In Rust, dispatch refers to how the computer decides which implementation of a trait method to run when a call is made. Rust provides two mechanisms to handle this, balancing performance and flexibility.

Comparison Table
Feature Static Dispatch ( <T: Trait> ) Dynamic Dispatch ( &dyn Trait )
Mechanism Monomorphization (compiler generates code for each type). Vtable (Virtual Method Table) lookup at runtime.
Performance Faster; allows inlining and compiler optimizations. Slower; involves pointer indirection and prevents inlining.
Binary Size Can increase due to "code bloat" (multiple versions of a function). Smaller; only one version of the function exists.
Flexibility Limited to a single concrete type per call site. Allows collections of different types (e.g., Vec<Box<dyn Trait>>).
Syntax Generic bounds: fn func<T: Trait>(arg: T). Trait objects: fn func(arg: &dyn Trait).

Static Dispatch (Monomorphization)

When you use generics, Rust generates a copy of the function for every concrete type you use. This is called Static Dispatch because the specific function to call is determined at compile time.

Dynamic Dispatch (Trait Objects)

Sometimes you need to store different types together (e.g., a list containing both "Circles" and "Squares" that both implement "Draw"). Since the concrete types differ, their sizes differ, so you must use a reference or a box (&dyn Trait or Box<dyn Trait>). Rust uses a vtable to find the correct method address at runtime.


The "Object Safety" Constraint

Not all traits can be used for dynamic dispatch. For a trait to be "object safe" (and thus usable with dyn), it generally cannot:

  • Have methods that return Self.
  • Have methods with generic type parameters.

Would you like to see an example of how to use Box<dyn Trait> to create a list of objects with different underlying types?

The Option<T> Enum

In Rust, there is no null value. Instead, the language uses the Option<T> enum to represent the presence or absence of a value. This forces developers to explicitly handle the "empty" case at compile time, eliminating the common "NullPointerException" found in other languages.


Structure of Option<T>

Option<T> is a standard library enum defined as follows:

25th
How it Replaces Null
Feature Traditional Null Rust Option<T>
Safety Implicit; any object could be null, leading to runtime crashes. Explicit; you cannot use T as if it were an Option<T>.
Compiler Support Often ignored by compilers; requires manual checks. The compiler forces you to handle the None case before accessing the data.
Type System Null is often a member of every type. Option<T> is a distinct type from T.
Clarity Method signatures don't show if a return can be null. -> Option<i32> clearly signals the caller that a value might be missing.

Handling Option<T>

Because Option<T> is an enum, you typically use pattern matching or specialized helper methods to access the inner value:

  • Pattern Matching:
    25th
  • Unwrapping:
    • .unwrap(): Returns the value or panics if None (use only when certain).
    • .expect("Error msg"): Like unwrap, but with a custom crash message.
    • .unwrap_or(default): Returns a default value if None.
  • The ? Operator: Used to return None early from a function if the option is None.

The "Why" Behind the Design

By making the absence of a value a first-class type, Rust turns a potential runtime logic error into a compile-time requirement. You are effectively "wrapping" your data in a box; to get the data out, you must first check if the box is empty.

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